If you remember the classic Sir-Tech Wizardry games on PC or like that more deliberate pace of turn-based RPG that clocks in the dozens of hours, Undernauts: Labyrinth of Yomi was made for you. Veteran Japanese developer Experience, Inc. (Stranger of Sword City, Demon Gaze) has more or less made/remade a classic game with a few new tweaks that's a solid throwback while also being an all new IP. Basically it's a Wizadry game with a retro 1979 Japanese aesthetic, which works very well.The plot is a bit grim from the start, with your character waking up after their team is slaughtered by a mysterious, powerful monster, so the first portion of the game is just making it to a main base camp, where you need to create a new team and then set out for a different camp, which unlocks more of the game. In true Wizardry form, the character creation allows for a few options and you can create up to 20 party members, with 6 total in your active roster. That M rating is for some disturbing imagery of bodies strewn about in a few scenes, but you don't see any in-game violence in a horror movie way. Granted you don't NEED to create 20 members, but it's nice to have the flexibility.If you've played an Exp, inc. game before, You know the party drill: 3 if the front, 3 in the rear, stick fighters and other heavy hitters up front, while magic users and healers go in the rear. There no "bad" classes here, as leveling up allows characters to learn useful spells and skills, eventually leading to job changes and some skills carrying over. Dungeons and enemies get harder and more complex as you venture on, but grinding can be done to your liking as some enemies will drop new gear and can be "farmed" for resources. There are a number of bosses to fight and most will reward you with hefty bonuses as well as allowing you to progress further and there's a semi-wacky side quest where you need to search maps for assorted cup noodles that you can get some pretty cool bonuses for.There's also the necessity to create doors, ladders and other objects using crafted Yomi flowers that allow access to new areas. the game introduces it's Yomi flower abilities gradually, so backtracking maps to explore as well as using a reactor to transform items into flowers or craft gear adds to the game. You can auto travel anywhere you've already been and the game only stops for random encounters (which aren't that intrusive) or when you want to battle at certain points. There's a lot more here, but I'll let you discover that at your own pace.Presentation-wise, all the art seems to be lovely hand drawn and painted 2D with initially simple dungeon layouts you'll spend a great deal of time exploring. the environment artwork gets better as the game goes on, but this isn't exactly a showpiece for the PS4's graphics capabilities. One negative that's not really a negative would be if you hate reading, this game has an awful lot of lore to dispense. This is quite a long game, clocking in somewhere around 80 or more hours and it's definitely NOT for all tastes (this certainly isn't a Final Fantasy or Tales of... game), but if you're looking for a new(ish) game that's going to take some time to complete, well, here you go.The story start pickup at half of the game and you need to read as no voice actors. As indie developer don’t expect great grafics especially in ambient or locations, but decent monster and character art design, turn base game play at times repetitive, I like the music but they playing again and again the same tones only differs at end the game.At end it was fun game that needs polish many areas if they want a sequel.Fun concept, classic gameplay, decent visuals. Overall a really solid dungeon crawler