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The Inpatient - PlayStation VR Horror Game | Psychological Thriller for Virtual Reality | Perfect for Halloween & Scary Game Nights
$10.94
$19.9
Safe 45%
The Inpatient - PlayStation VR Horror Game | Psychological Thriller for Virtual Reality | Perfect for Halloween & Scary Game Nights
The Inpatient - PlayStation VR Horror Game | Psychological Thriller for Virtual Reality | Perfect for Halloween & Scary Game Nights
The Inpatient - PlayStation VR Horror Game | Psychological Thriller for Virtual Reality | Perfect for Halloween & Scary Game Nights
$10.94
$19.9
45% Off
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Estimated Delivery: 10-15 days international
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SKU: 94423329
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Description
Discover who you are before it's too late in The Inpatient; a PSVR Exclusive set in the Blackwood Sanatorium, over 60 years prior to the 2016 BAFTA award-winning Until Dawn. With deep immersion that places YOU in the game, you take on the role of an amnesiac inpatient who must find out who you are and why you are in the Sanatorium. With a branching narrative, and different endings; every choice you make can drastically affect the way the game plays out.
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Features

Discover who you are before it’s too late

Branching narrative Choices and consequences are integral to the gameplay. Your life (and the lives of those around you), are dramatically affected by the decisions you make.

The story isn't just about scares; you'll discover a rich backstory and uncover a conspiracy.

This game puts YOU in the shoes of the main character.

Reviews
*****
Verified Buyer
5
Well, that was anticlimactic. (Very minor spoilers ahead.)I'd been eager to play Supermassive Games' newest outing, "The Inpatient" for PlayStation VR since it was announced. I really enjoyed their "Until Dawn," and their "Until Dawn: Rush of Blood" PSVR game was fun, though very different.I expected something of either calibur from "The Inpatient," but what we get is . . . weak to say the least.First, the game's replay value comes from branching paths and the Butterfly Effect game mechanic that was used so well with "Until Dawn," though here there appears to only really be 6 possible path change moments, two of which I never encountered on my initial playthrough because of what I think was an early choice I made. So, understand that you're expected to get your value by playing multiple times, making different choices each time.That said, a single playthrough lasts only about 2 hours. Moreover, this is a horror/thriller game, and the game seems to completely forget that once you get about halfway through. The first half is unnerving in its atmosphere, has some actually tense "what's going to happen" kind of "potential scares" that don't manifest so that the unease lingers, and it has a couople of main "jump scares" in that first hour. (One had me nearly wake my wife up by jumping backward and saying, out loud, "MOTHER******!!!" It was frightening, but only in a "jump scare" sort of way.)Once you hit the second half, the game becomes a walking (and flashlight pointing!) simulator. You walk around in a creepy atmosphere without anything really much happening to actually try to scare you (not even jump scares), and then you meet someone and walk a while with them. Then another person (or people) and walk with them... You get the idea.Otherwise, in both the first and second halves, much of your gameplay (other than walking) is either picking up (or staring at) an object to trigger a brief flashback, making binary dialogue choices (some of which are the Butterfly Effect choices that only reveal that after you choose), or pointing your flashlight around. Never once in the course of this game that deals with monsters in its latter portions are you allowed to pick up one of the several weapons you find lying around (whether a hammer or a firearm). Instead, you just wander around with one hand for touching and another for pointing your flashlight.Moreover, your movement and that of the other characters in the game can be best described as a "slow stroll." Regardless of the danger, you just walk casually everywhere you go. Playing with the two Move Motion Controllers does allow you some tactile senses when picking up objects and trying to point, but turning and even walking (to some degree) is a bit awkward with that control scheme, and your hands will tend to smack into things (or sound like they are, even when they aren't) that wouldn't happen in most VR games. Need to pick up that sandwich? Better raise your arms unnaturally in real life so that you can be sure you won't bump the table! On the one hand, the fact that you don't just pass through the table is great, but the fact that this kind of restriction happens from time to time when nonsensical (along with sometimes having the screen go black because an NPC just tried to walk through you or something) makes the controls feel unpolished.At least in my initial playthrough, I assume that I made an "evil" choice by doing something basic at the beginning (which I won't spoil because if I'm right that it's the choice, most people will make the "evil" chocie and want to replay to make the "good" one). That meant that in the last half hour or so, I could basically walk around with impunity in the overly-linear environment because I figured that any of the game's "antagonists" (to use the term very loosely) wouldn't see me as a threat. The second half, especially in that scenario, simply bleeds away any tension until it becomes appropriate to start muttering, "Are we there yet? Are we there yet? Are we there yet?" like a child on a dull car ride.It isn't all disappointing (and let's be clear here that for the most part the game is disappointing moreso than "bad," since it does manage to take you through a story that follows some of your choices, just without making it particularly engaging for the back half). There are a few positives that stand out.First, the visuals are fairly crisp, leaning toward the level of character models in Resident Evil 7 when played in VR, rather than the character models we've gotten in plenty of other VR games.Second, the story does manage to act as a sort of origin story for the creatures we meet in Until Dawn, including a rather surprising quasi-epilogue (that lasts a minute or less).Third, being able to see the Butterfly Effect cataloged on the menu, as in Until Dawn, does make the desire for a replay greater. (And, hey, why not, when it will only take a couple of hours to replay the entire thing, and now you already know where the few jump scares are?)Overall, I had high hopes for this game, but it fell far short of expectations. I'd recommend this only for the most ardent Until Dawn enthusiasts, and even then, I'd say to wait for a bargain price, rather than the $40 MSRP.I've only played the game once through so far and I definitely enjoyed it. Took me maybe between 2 and 3 hours to finish. I was very surprised with how scary the game was. There were a few times where the game tries to give you a good fright, like in a horror movie, but I thought the scariest parts were when you almost expect something to jump out and frighten you but it never does. There were a couple of times, walking through dark hallways, where I didn't want to look off to the side into rooms because I thought there might be something scary. There were even times when I wanted to take the headset off and stop playing because of this, which is a great endorsement, in my opinion. It's rare for me to feel that way about a video game or movie.My first play through was done with the Dual Shock controller, which was fine with me. I tried playing again with the Move controllers but had some problems. The whole time during cutscenes it would show images of the Move controllers on the screen with red X's over them, as if the game was telling me I couldn't use them. But instructions would show to press the "move" button on the controller to start the game, or in the first scene where you can actually move around it said to push the "move" button to move forward. That worked, but when I was instructed to point the right controller behind me and press the button to turn around it didn't work. I got stuck at that point with the NPC telling me over and over to turn around but I couldn't. Had to give up on that play through and will try the Dual Shock again next time.As mentioned, the game is pretty short, but you have 6 times where you can choose an option to enact the "Butterfly Effect", which dictates how your game will go. This means there should be 2 to the 6th, or 64, if my math is right, different paths that you can take, which leads to over 100 hours of game play if you do them all. I feel that would be very boring to try them all consecutively, but this might be a game that you can pull out from time to time and quickly play through to see something new.Overall I think this game is worth it for the right price. I pre-ordered, I think at about $40 (minus Amazon discount), and I feel that might be a little high for what you get. I definitely think it would be worth it for $20 bucks or so.Worth it if you like some scares along with a good storyline that you control with your decisions.Game drags on until the end, n that's when it starts to get good, but unfortunately, the game ends n that's when it gets good, very disappointing! Like they had the right idea but they failed miserably with a great idea! Game takes place in the hospital where until dawn takes place in the mansion they run into, that's y I bought the game in the first place, u can even speak out the answers of your choice n it's like ur doing the acting, it's how they dragged this game for nothing, this game could of had great success if they would made more action n continued it instead of ending it the way they did! Another thing they failed miserably at was the controls, the controls were probably the worse controls I've ever tried in vr! Well that said, the only reason I gave it 2 stars was cause it was a great idea for a game that could of been another great game by supermassive games! I was actually mad how bad they failed at making this game! Shame on supermassive games!Relies a bit too much on loud noises for scare but is a decent horror story

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