Driveclub is so good it convinced me to write a review about it just to spread it's awareness to those on the fence about purchasing it.I don't know what this game was like pre-patch, but the moment I popped it in - with all of its features functioning as it should - I was immediately hooked.If you've played any combination of the (PSX) Gran Turismo, Forza Horizon, Grid and Project Gotham games then you'll have no trouble at all getting comfortable with this game's immensely rewarding driving engine. Grippy cars feel like absolute cheat codes on apex - laden courses; high-torque muscle cars and 1000hp hypercars scream down long winding road tracks with a frightening sense of speed, and nimble low-tier compacts and (250-400 hp) sports cars beg for you to take it through its paces on any given circuit. Each car feels, accelerates, and handles exactly how you expect, but DC is so good at exaggerating the nuances of each car that you'll slowly come to grow varied relationships between vehicle and tracks as you go along.This makes the inclusion of weather and the incredible list of added courses so crucial: each each and every vehicle serves an equal purpose at the end of the day. There are a number of advantageous races (online and off) where simply choosing the right car makes the difference between a win or a perpetual battle with the rest of the crowd - especially when you've gotten enough of a feel for how a certain car performs.Driveclub teaches the player to respect the fundamental attributes of its immense car list. A Bac Mono in the rain on Fraser Valley feels like your effortlessly gliding on water, whereas a Lamborghini Huracan in similar conditions is a bit more conducive to slip-sliding. A Koenigsegg Agera on Scotland's BHR circuit is initially a nightmare that becomes incredibly rewarding once you master it, and could feel game - breaking amongst a group of downforce-heavy McClarens and ferraris.I really can't get over the cars and the tracks; under this Game's arcade underpinnings, they work perfectly. With so much variety, hidden depth and hours of practice required to champion the game's many features, you can easily lose yourself in Drive club's Single-Player campaign (NOTE: GET THE DLC!!!! Way more than worth getting!!), competitive online racing, and endless list of solo and club - based challenges (ANOTHER NOTE: The addition of clubs and club challenges truly is the genre revolution it wanted to be from the start).The inclusion of bikes only adds more value and depth to an already swollen title, and despite a severe lack of players doing bike races online, there's a separate campaign and numerous challenges to do with two-wheelers once you decide to switch things up (ANOTHER NOTE: Get the Bikes extension!!! Also worth it!)Everything else about Driveclub is as A1 as it gets. It's far and away the most beautiful racing game I've seen yet; play this on a 60 inch 1080p TV, or a 4k HDR like I have, and you'll seriously have trouble distinguishing the virtual from the real. At 30 FPS, It runs crisp smooth all the time, and the engine sounds are stunningly authentic. I've played Forza Horizon 3, Need for speed 2015 and Project Cars, and not a single one of them compete with Driveclub presentation-wise.The game's insistence on everything being online hurts it's value severely for those who don't play online at all, but for everyone else I can't think of a reason why you wouldn't get this game. It plays, looks, feels, and sounds like an automotive aficionado's dream, has an extensive car list and pair of SP campaigns, and uses its online functionality to its highest potential. Driveclub goes wayyyyyyyyyyyyyyy out of its way to make you love it, and if you've played any sim-cade games prior, stop everything and pick this one up. The spirit of Project Gotham Racing lives on!!